Programming and Game Technology Research Guide
| Articles and Databases | Magazines, Journals, and Newspapers |
| Subject Headings and Keyword Examples | Books and E-Books |
| Websites | Professional Organizations |
| Ask a Librarian | Related Guides |
Articles and Databases
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Additional Databases
Magazines, Journals, and Newspapers
- You can find magazines in the campus libraries by searching the Journal Search or the Library Catalog.
- Search the Journal Search for additional electronic versions of magazines, journals, and newspapers.
Examples of magazines that you'll find:
- Games Tm
- Game Developer
- PC Gamer
Subject Headings and Keyword Examples
Comic books / strips, Computer animation, Computer drawing, Computer games, Computer graphics, Digital art, Electronic games industry, Flash (Computer file), Games, Graphics Use of Computers, Interactive multimedia, Java (Computer program language), Mobile computing, Multimedia systems, Object-oriented programming (Computer science), Puzzles, Three-dimensional display systems, Video games, Virtual reality, Wireless communication systems
Books and Ebooks
Search tips:
- Try keywords like: digital animation, three dimensional display, virtual reality, and programming languages
- Search broad keywords because you're not searching the entire content of the ebook yet.
- In the Library Catalog, to find only Ebooks: narrow your search results by clicking on format > electronic.
- Log in to ebooks with the same information you use to log into your school email.
Note: A large collection of Business Ebooks are available in Books 24x7.
Examples of ebooks you'll find in the Library Catalog:
- Harbour, J. S. (2005). Beginning game programming. Boston, Mass.: Thomson/Course Technology PTR. Retrieved from NetLibrary.
- Rouse, R. (2005). Game design: theory & practice. Array Plano, Tex.: Wordware Pub. Retrieved from NetLibrary.
- Seddon, C. (2005). OpenGL game development. Plano, Tex.: Wordware Pub. Retrieved from NetLibrary.
- Eberly, D. H. (2005). 3D game engine architecture: engineering real-time applications with Wild Magic. Amsterdam: Morgan Kaufman Publishers. Retrieved from NetLibrary.
- Thorn, A. (2007). Introduction to game programming with C++. Plano, Tex.: Wordware Pub. Retrieved from NetLibrary.
Websites
We recommend websites such as:
- Gamasutra: The Art & Science of Making Games - http://www.gamasutra.com/
- GameDev.net - http://www.gamedev.net/
- Ludology - Videogame Theory - http://ludology.org/
- MORE! Take a look at the GEN Library's Delicious Links for programming_and_game_development topics
Or search the recommended links for all topics:
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Professional Organizations
Joining a professional organization while you are a student has some benefits. First, while you are a student you can join for a reduced rate. Second, joining a professional organization means that you receive a publication from them which keeps you up-to-date about the latest news in your professional field. Lastly, it looks good on a resume, especially if you become active in the organization. Professional organizations in your field of study are:
- International Game Developers Association (IGDA) http://www.igda.org/
- Digital Games Research Association (DiGRA) http://www.digra.org/
- Entertainment Software Association http://www.theesa.com/
- MORE! Take a look at GEN Library's Delicious Links for programming and game development professional associations and organizations
Ask a Librarian
We can help with any part of the research process.

Getting Started
